First International Workshop on Multi-level Agent-based Simulation of Smart Cities (MASW13)

In conjunction with the 4th International Conference on Ambient Systems, Networks, and Technologies ANT 2013

25-28 June, 2013, Halifax, Canada.


The modeling of smart cities is of great theoretical and practical interest. In the past two-decade research from a broad range of fields such as computer graphics, physics, robotics, energy, social science, safety science and training systems has created simulations involving collections of elements immersed in smart cities (individuals or devices). Two major kinds of simulations may typically be distinguished depending on whether they seek to achieve: a high-level of realism of behavior (safety simulation, social sciences, energy...) or high-quality visualization (movie productions, computer games, virtual reality). Within the first category, simulation results are generally consistent with observations of real components and individuals and can therefore serve as a basis for theoretical studies for the evaluation and prediction of the system behavior. In the second area, behavior models are not the priority and do not match quantitatively the real worlds. For example, pedestrians are fully animated 3D characters and application users may have a high degree of interaction with the simulation. Recent research and applications tend to unify these two areas, especially in the domain of training systems where both aspects are necessary for an effective training and evaluation.

Many works have been devoted to the study of collective behaviors and their inherent emergent properties such as spontaneous organizations of pedestrians into lines, oscillations at gates, etc. Among all the existing approaches in simulation, those offering the highest level of realism in behavior are microscopic approaches because they explicitly attempt to model the features that take part in the expression of specific behaviors of individuals. Agent-Based Simulations (ABS) are one of the approaches to support micro-simulation. ABS principle relies upon a set of autonomous agents, whichencapsulate the behaviors of individual entities (pedestrians, vehicles, devices...) Agent-based modeling allows complex behaviors of various interacting entities to emerge from a set of simpler behaviors. Phenomena such as flocks of birds, schools of fish and crowds are good examples of how systems with simple goals can exhibit emergent behaviors as the result of the interactions between the individuals. Moreover, in contrast to other micro-simulation techniques, ABS allows to catch the variety of behaviors composing a real system easily. ABS has proven to be well suited for the simulation of situations where there is a large number of heterogeneous individuals who may behave somewhat differently.

However, as soon as we consider a micro-simulation of several agents and their relationships, the complexity of the system and associated computational costs increase. We are therefore faced a dilemma common in the field of simulation: to manage a compromise between performance and accuracy. Multi-level models are an interesting direction of exploration to obtain accurate and efficient models for the simulation of the individuals in complex systems such as smart cities.

MASW13 will be held in Halifax, Nova Scotia, Canada (25-28 June 2013) in conjunction with the 4th International Conference on Ambient Systems, Networks, and Technologies (ANT 2013).


  • Methods and Models:
    • Agent based Multi-level Simulation
    • Holonic models
    • Agent based Simulation of large scale urban systems
    • Agent oriented analysis and design methods
    • Ontologies and theories about large urban systems
    • Smart city models
    • Formal models of agent-based multi-level simulation
    • Organizational applications of agent use in multi-level simulation
  • Implementation of multi-level systems:
    • Agent-oriented architecture for multi-level simulation
    • Architectures and platforms for agent-based multi-level simulation
    • Architectures and platforms for agent-based traffic simulation
    • 3D and virtual reality agents
    • Practical application examples

Important Dates

  • Submission deadline: March 1, 2013
  • Notification: March 15, 2013
  • Final date for camera-ready copy: April 1, 2013
  • Workshop: June 25-28, 2013


All workshop accepted papers will be included in the conference proceeding published by Elsevier Science in the open-access Procedia Computer Science series on-line.

The submitted paper must be formatted according to the guidelines of Procedia Computer Science, Elsevier:

You are invited to submit full length papers in PDF format on EasyChair, not exceeding 6 pages in length, in two-column format including diagrams and references, and following the Procedia Computer Science guidelines. Papers that do not follow these guidelines may be rejected without consideration of their merits.

All papers will be reviewed by at least two Program Committee members on the basis of technical quality, originality, clarity, and relevance to the track topics listed below. At least one author of each paper must attend the workshop to present the paper.

Workshop Chairs

Program Committee

  • Frédéric AMBLARD (IRIT, France)
  • Fabio CARRERA (WPI, USA)
  • Virginia DIGNUM (ICS, The Netherlands)
  • Alexis DROGOUL (IRD, Vietnam)
  • Giancarlo FORTINO (University of Calabria, Italy)
  • Marie-Pierre GLEIZES (IRIT, France)
  • Tom HOLVOET (CUL, Belgium)
  • Davy JANSSENS (IMOB, Belgium)
  • Abderrafiaa KOUKAM (IRTES-SET, France)
  • René MANDIAU (LAMIH, France)
  • Fabien MICHEL (LIRMM, France)
  • Gildas MORVAN (LGI2A, France)
  • Kai NAGEL (VSP, Germany)
  • Andrea OMICINI (University of Bologna, Italy)
  • Juan PAVÓN (University of Madrid, Spain)
  • Michael SCHUMACHER (HEVS, Switzerland)
  • Joan SERRAS (CASA/UCL, United Kingdom)
  • Danny WEYNS (University of Linnaeus, Sweden)
  • Ansar YASSAR (IMOB, Belgium)

Accepted Papers

The list of the accepted papers will be available after February 8, 2013.


Please visit the ANT13 Registration Page for more information.

Venue, Accomodation & Visa Requirements

Please visit the ANT13 Venue & Accomodation Page for more information.

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